The ANHD chunk consists of the following data structure:
UBYTE operation The compression method:
=0 set directly (normal ILBM BODY),
=1 XOR ILBM mode,
=2 Long Delta mode,
=3 Short Delta mode,
=4 Generalized short/long Delta mode,
=5 Byte Vertical Delta mode
=6 Stereo op 5 (third party)
=74 (ascii 'J') reserved for Eric Graham's
compression technique (details to be
released later).
UBYTE mask (XOR mode only - plane mask where each
bit is set =1 if there is data and =0
if not.)
UWORD w,h (XOR mode only - width and height of the
area represented by the BODY to eliminate
unnecessary un-changed data)
WORD x,y (XOR mode only - position of rectangular
area representd by the BODY)
ULONG abstime (currently unused - timing for a frame
relative to the time the first frame
was displayed - in jiffies (1/60 sec))
ULONG reltime (timing for frame relative to time
previous frame was displayed - in
jiffies (1/60 sec))
UBYTE interleave (unused so far - indicates how may frames
back this data is to modify. =0 defaults
to indicate two frames back (for double
buffering). =n indicates n frames back.
The main intent here is to allow values
of =1 for special applications where
frame data would modify the immediately
previous frame)
UBYTE pad0 Pad byte, not used at present.
ULONG bits 32 option bits used by options=4 and 5.
At present only 6 are identified, but the
rest are set =0 so they can be used to
implement future ideas. These are defined
for option 4 only at this point. It is
recommended that all bits be set =0 for
option 5 and that any bit settings used in
the future (such as for XOR mode) be compatible
with the option 4 bit settings. Player code
should check undefined bits in options 4 and 5
to assure they are zero.
The six bits for current use are:
bit # set =0 set =1
===============================================
0 short data long data
1 set XOR
2 separate info one info list
for each plane for all planes
3 not RLC RLC (run length coded)
4 horizontal vertical
5 short info offsets long info offsets
UBYTE pad[16] This is a pad for future use for future
compression modes.