#define pTYPEMASK 0x00FF /* type mask to get just type of poly */
#define pSELECT 0x8000 /* is object selected? */
#define pOUTLINE 0x4000 /* outlined polygon using DotModeSide to
** determine when to not connect a line.
** ex. 0 draws on all sides, 1 will draw on
** everyother side, 2 will leave every second
** side blank, 3 will every third side
** blank, etc. */
#define pBACKDROP 0x2000 /* polygon will be dropped into the background
** during animation. */
#define pMSKBITMAP 0x1000 /* bitmap has a mask */