/*
** This header defines how much RAM is needed, how many frames, and sounds
** in the movie.
*/
typedef struct FantHeader
{
int PointsPerObj; /* number of vertexs per object */
int ObjsPerFrame; /* number of objects per frame */
int ScreenDepth; /* 0 to 6, for number of bit planes */
int ScreenWidth; /* in pixels */
int ScreenHeight; /* in pixels */
int BackColor; /* background color palette number */
long SizeOfMovie; /* RAM Size of movie, expanded */
int pad[30]; /* padding for expanding */
int NumberOfFrames;
int NumberOfSounds;
int NumberOfBitMaps;
int Background; /* non-zero if first bitmap is a background */
int SpeedOfMovie; /* 100 is normal speed, 50 is half speed, etc */
int pad[3]; /* expansion */
};