This chapter discusses sprites which are special graphic objects that are
easy to define and easy to animate. The following sprite topics are
covered:
* Defining the size, shape, color, and screen position of sprites.
* Displaying and moving sprites.
* Combining sprites for more complex images, additional width, or
additional colors.
* Reusing a sprite DMA channel multiple times within a display field
to create more than eight sprites on the screen at one time.
what are sprites? overlapped sprites
forming a sprite attached sprites
displaying a sprite manual mode
moving a sprite sprite hardware details
creating additional sprites summary of sprite registers
reusing sprite dma channels summary of sprite color registers