Playfields
allocating memory, 52 , 61
bitplane pointers, 54
collision, 213
color of pixels, 42-44
color register contents, 92
color table, 46
coloring the bitplanes, 45 , 55
colors in a single playfield, 45
defining a scrolled playfield, 85
defining display window, 57
defining dual playfields, 72
defining the basic playfield, 63
display window size - maximum, 79 ,normal, 58
displaying, 62
dual-playfield mode, 67
enabling DMA, 62
fetching data, 60-61 , 80
forming, 44
high resolution, 41
color selection, 94
example, 66
hold-and-modify, 95
hold-and-modify mode, 86
interlaced, 41
interlaced example, 66
low resolution, 41
colors, 93
memory required, 52 , 76
modulo registers, 62
multiple-playfield display, 89
non-interlaced, 42
normal, 42
pointer registers, 54 , 61 , 74
priority, 210
register summary, 89
scrolling - horizontal, 82 ,vertical, 81
selecting bitplanes, 48
setting resolution mode, 49
specifying modulo, 60-62 , 73
specifying the data fetch, 76
with external video source, 89
with genlock, 89
with larger display memory, 73