Sprites
address pointers, 110
arming and disarming, 123
attached
color registers, 131
colors, 122
control word, 120
copper list, 122
data words, 121 , 123
clipped, 100
collision, 113 , 213
color, 102 , 302
color registers used, 102-103
comparator, 124 , 126
control registers, 124 , 126 , 127
control words, 107 , 107
data registers, 126 , 129
data structure, 104
data words, 107
designing, 104
displaying - example, 111 ,steps in, 109
DMA, 110 , 114
end-of-data words, 108
Enhanced Chip Set, 302 , 303
forming, 98
manual mode, 123
memory requirements, 105
moving, 113
overlapped, 118
parallel-to-serial converters, 124
pixels in sprites, 101 , 101
pointer registers, 127
initializing, 110
resetting, 110
position registers, 124 , 126
priorities, 207
priority, 115 , 118 , 210
reuse, 114 , 116
screen position - horizontal, 98 , 107 ,vertical, 100
shape, 101
size, 101
vertical position, 107 , 107
with copper, 113