TABLE OF CONTENTS layers.library/BeginUpdate layers.library/BehindLayer layers.library/CreateBehindHookLayer layers.library/CreateBehindLayer layers.library/CreateUpfrontHookLayer layers.library/CreateUpfrontLayer layers.library/DeleteLayer layers.library/DisposeLayerInfo layers.library/EndUpdate layers.library/FattenLayerInfo layers.library/InitLayers layers.library/InstallClipRegion layers.library/InstallLayerHook layers.library/LockLayer layers.library/LockLayerInfo layers.library/LockLayers layers.library/MoveLayer layers.library/MoveLayerInFrontOf layers.library/MoveSizeLayer layers.library/NewLayerInfo layers.library/ScrollLayer layers.library/SizeLayer layers.library/SwapBitsRastPortClipRect layers.library/ThinLayerInfo layers.library/UnlockLayer layers.library/UnlockLayerInfo layers.library/UnlockLayers layers.library/UpfrontLayer layers.library/WhichLayer layers.library/BeginUpdate layers.library/BeginUpdate NAME BeginUpdate -- Prepare to repair damaged layer. SYNOPSIS result = BeginUpdate( l ) d0 a0 LONG BeginUpdate( struct Layer *); FUNCTION Convert damage list to ClipRect list and swap in for programmer to redraw through. This routine simulates the ROM library environment. The idea is to only render in the "damaged" areas, saving time over redrawing all of the layer. The layer is locked against changes made by the layer library. INPUTS l - pointer to a layer RESULTS result - TRUE if damage list converted to ClipRect list sucessfully. FALSE if list conversion aborted. (probably out of memory) BUGS If BeginUpdate returns FALSE, programmer must abort the attempt to refresh this layer and instead call EndUpdate( l, FALSE ) to restore original ClipRect and damage list. SEE ALSO EndUpdate, graphics/layers.h, graphics/clip.h layers.library/BehindLayer layers.library/BehindLayer NAME BehindLayer -- Put layer behind other layers. SYNOPSIS result = BehindLayer( dummy, l ) d0 a0 a1 LONG BehindLayer( LONG, struct Layer *); FUNCTION Move this layer to the most behind position swapping bits in and out of the display with other layers. If other layers are REFRESH then collect their damage lists and set the LAYERREFRESH bit in the Flags fields of those layers that may be revealed. If this layer is a backdrop layer then put this layer behind all other backdrop layers. If this layer is NOT a backdrop layer then put in front of the top backdrop layer and behind all other layers. Note: this operation may generate refresh events in other layers associated with this layer's Layer_Info structure. INPUTS dummy - unused l - pointer to a layer RESULTS result - TRUE if operation successful FALSE if operation unsuccessful (probably out of memory) BUGS SEE ALSO graphics/layers.h, graphics/clip.h layers.library/CreateBehindHookLayer layers.library/CreateBehindHookLayer NAME (V36) CreateBehindHookLayer -- Create a new layer behind all existing layers, using supplied callback BackFill hook. SYNOPSIS result = CreateBehindHookLayer(li,bm,x0,y0,x1,y1,flags,hook,[,bm2]) d0 a0 a1 d0 d1 d2 d3 d4 a3 [ a2 ] struct Layer *CreateBehindHookLayer(struct Layer_Info *, struct BitMap *, LONG, LONG, LONG, LONG, LONG, struct Hook *, ... ); FUNCTION Create a new Layer of position and size (x0,y0)->(x1,y1) Make this layer of type found in flags. Install Layer->BackFill callback Hook. If SuperBitMap, use bm2 as pointer to real SuperBitMap, and copy contents of Superbitmap into display layer. If this layer is a backdrop layer then place it behind all other layers including other backdrop layers. If this is not a backdrop layer then place it behind all nonbackdrop layers. Note: when using SUPERBITMAP, you should also set LAYERSMART flag. INPUTS li - pointer to LayerInfo structure bm - pointer to common BitMap used by all Layers x0,y0 - upper left hand corner of layer x1,y1 - lower right hand corner of layer flags - various types of layers supported as bit sets. (for bit definitions, see graphics/layers.h ) hook - Layer->BackFill callback Hook which will be called with object == (struct RastPort *) result->RastPort and message == [ (Layer *) layer, (struct Rectangle) bounds, (WORD) offsetx, (WORD) offsety ] bm2 - pointer to optional Super BitMap RESULTS result - pointer to Layer structure if successful NULL if not successful BUGS SEE ALSO DeleteLayer, graphics/layers.h, graphics/clip.h, graphics/gfx.h utility/hooks.h layers.library/CreateBehindLayer layers.library/CreateBehindLayer NAME CreateBehindLayer -- Create a new layer behind all existing layers. SYNOPSIS result = CreateBehindLayer(li,bm,x0,y0,x1,y1,flags [,bm2]) d0 a0 a1 d0 d1 d2 d3 d4 [ a2 ] struct Layer *CreateBehindLayer(struct Layer_Info *, struct BitMap *, LONG, LONG, LONG, LONG, LONG, ... ); FUNCTION Create a new Layer of position and size (x0,y0)->(x1,y1) Make this layer of type found in flags. If SuperBitMap, use bm2 as pointer to real SuperBitMap, and copy contents of Superbitmap into display layer. If this layer is a backdrop layer then place it behind all other layers including other backdrop layers. If this is not a backdrop layer then place it behind all nonbackdrop layers. Note: when using SUPERBITMAP, you should also set LAYERSMART flag. INPUTS li - pointer to LayerInfo structure bm - pointer to common BitMap used by all Layers x0,y0 - upper left hand corner of layer x1,y1 - lower right hand corner of layer flags - various types of layers supported as bit sets. (for bit definitions, see graphics/layers.h ) bm2 - pointer to optional Super BitMap RESULTS result - pointer to Layer structure if successful NULL if not successful BUGS SEE ALSO DeleteLayer, graphics/layers.h, graphics/clip.h, graphics/gfx.h layers.library/CreateUpfrontHookLayer layers.library/CreateUpfrontHookLayer NAME (V36) CreateUpfrontHookLayer -- Create a new layer on top of existing layers, using supplied callback BackFill hook. SYNOPSIS result = CreateUpfrontHookLayer(li,bm,x0,y0,x1,y1,flags,hook,[,bm2]) d0 a0 a1 d0 d1 d2 d3 d4 a3 [ a2 ] struct Layer *CreateUpfrontHookLayer(struct Layer_Info *, struct BitMap *, LONG, LONG, LONG, LONG, LONG, struct Hook *, ... ); FUNCTION Create a new Layer of position and size (x0,y0)->(x1,y1) and place it on top of all other layers. Make this layer of type found in flags Install Layer->BackFill callback hook. if SuperBitMap, use bm2 as pointer to real SuperBitMap. and copy contents of Superbitmap into display layer. Note: when using SUPERBITMAP, you should also set LAYERSMART flag. INPUTS li - pointer to LayerInfo structure bm - pointer to common BitMap used by all Layers x0,y0 - upper left hand corner of layer x1,y1 - lower right hand corner of layer flags - various types of layers supported as bit sets. hook - Layer->BackFill callback Hook which will be called with object == (struct RastPort *) result->RastPort and message == [ (Layer *) layer, (struct Rectangle) bounds, (WORD) offsetx, (WORD) offsety ] bm2 - pointer to optional Super BitMap RESULTS result - pointer to Layer structure if successful NULL if not successful BUGS SEE ALSO DeleteLayer, graphics/layers.h, graphics/clip.h, graphics/gfx.h utility/hooks.h layers.library/CreateUpfrontLayer layers.library/CreateUpfrontLayer NAME CreateUpfrontLayer -- Create a new layer on top of existing layers. SYNOPSIS result = CreateUpfrontLayer(li,bm,x0,y0,x1,y1,flags [,bm2]) d0 a0 a1 d0 d1 d2 d3 d4 [ a2 ] struct Layer *CreateUpfrontLayer(struct Layer_Info *, struct BitMap *, LONG, LONG, LONG, LONG, LONG, ... ); FUNCTION Create a new Layer of position and size (x0,y0)->(x1,y1) and place it on top of all other layers. Make this layer of type found in flags if SuperBitMap, use bm2 as pointer to real SuperBitMap. and copy contents of Superbitmap into display layer. Note: when using SUPERBITMAP, you should also set LAYERSMART flag. INPUTS li - pointer to LayerInfo structure bm - pointer to common BitMap used by all Layers x0,y0 - upper left hand corner of layer x1,y1 - lower right hand corner of layer flags - various types of layers supported as bit sets. bm2 - pointer to optional Super BitMap RESULTS result - pointer to Layer structure if successful NULL if not successful BUGS SEE ALSO DeleteLayer, graphics/layers.h, graphics/clip.h, graphics/gfx.h layers.library/DeleteLayer layers.library/DeleteLayer NAME DeleteLayer -- delete layer from layer list. SYNOPSIS result = DeleteLayer( dummy, l ) d0 a0, a1 LONG DeleteLayer( LONG, struct Layer *); FUNCTION Remove this layer from the list of layers. Release memory associated with it. Restore other layers that may have been obscured by it. Trigger refresh in those that may need it. If this is a superbitmap layer make sure SuperBitMap is current. The SuperBitMap is not removed from the system but is available for program use even though the rest of the layer information has been deallocated. INPUTS dummy - unused l - pointer to a layer RESULTS result - TRUE if this layer successfully deleted from the system FALSE if layer not deleted. (probably out of memory ) BUGS SEE ALSO graphics/layers.h, graphics/clip.h layers.library/DisposeLayerInfo layers.library/DisposeLayerInfo NAME DisposeLayerInfo -- Return all memory for LayerInfo to memory pool SYNOPSIS DisposeLayerInfo( li ) a0 void DisposeLayerInfo( struct Layer_Info *); FUNCTION return LayerInfo and any other memory attached to this LayerInfo to memory allocator. Note: if you wish to delete the layers associated with this Layer_Info structure, remember to call DeleteLayer() for each of the layers before calling DisposeLayerInfo(). INPUTS li - pointer to LayerInfo structure EXAMPLE -- delete the layers associated this Layer_Info structure -- DeleteLayer(li,simple_layer); DeleteLayer(li,smart_layer); -- see documentation on DeleteLayer about deleting SuperBitMap layers -- my_super_bitmap_ptr = super_layer->SuperBitMap; DeleteLayer(li,super_layer); -- now dispose of the Layer_Info structure itself -- DisposeLayerInfo(li); BUGS SEE ALSO DeleteLayer, graphics/layers.h layers.library/EndUpdate layers.library/EndUpdate NAME EndUpdate -- remove damage list and restore state of layer to normal. SYNOPSIS EndUpdate( l, flag ) a0 d0 void EndUpdate( struct Layer *, UWORD); FUNCTION After the programmer has redrawn his picture he calls this routine to restore the ClipRects to point to his standard layer tiling. The layer is then unlocked for access by the layer library. Note: use flag = FALSE if you are only making a partial update. You may use the other region functions (graphics functions such as OrRectRegion, AndRectRegion, and XorRectRegion ) to clip adjust the DamageList to reflect a partial update. INPUTS l - pointer to a layer flag - use TRUE if update was completed. The damage list is cleared. use FALSE if update not complete. The damage list is retained. EXAMPLE -- begin update for first part of two-part refresh -- BeginUpdate(my_layer); -- do some refresh, but not all -- my_partial_refresh_routine(my_layer); -- end update, false (not completely done refreshing yet) -- EndUpdate(my_layer, FALSE); -- begin update for last part of refresh -- BeginUpdate(my_layer); -- do rest of refresh -- my_complete_refresh_routine(my_layer); -- end update, true (completely done refreshing now) -- EndUpdate(my_layer, TRUE); BUGS SEE ALSO BeginUpdate, graphics/layers.h, graphics/clip.h layers.library/FattenLayerInfo layers.library/FattenLayerInfo NAME FattenLayerInfo -- convert 1.0 LayerInfo to 1.1 LayerInfo OBSOLETE OBSOLETE OBSOLETE OBSOLETE OBSOLETE SYNOPSIS OBSOLETE OBSOLETE OBSOLETE OBSOLETE OBSOLETE FattenLayerInfo( li ) a0 LONG FattenLayerInfo( struct Layer_Info *); OBSOLETE OBSOLETE OBSOLETE OBSOLETE OBSOLETE FUNCTION V1.1 software and any later releases need to have more info in the Layer_Info structure. To do this in a 1.0 supportable manner requires allocation and deallocation of the memory whenever most layer library functions are called. To prevent unnecessary allocation/deallocation FattenLayerInfo will preallocate the necessary data structures and fake out the layer library into thinking it has a LayerInfo gotten from NewLayerInfo. NewLayerInfo is the approved method for getting this structure. When a program needs to give up the LayerInfo structure it must call ThinLayerInfo before freeing the memory. ThinLayerInfo is not necessary if New/DisposeLayerInfo are used however. INPUTS li - pointer to LayerInfo structure BUGS SEE ALSO NewLayerInfo, ThinLayerInfo, DisposeLayerInfo, graphics/layers.h layers.library/InitLayers layers.library/InitLayers NAME InitLayers -- Initialize Layer_Info structure OBSOLETE OBSOLETE OBSOLETE OBSOLETE OBSOLETE SYNOPSIS OBSOLETE OBSOLETE OBSOLETE OBSOLETE OBSOLETE InitLayers( li ) a0 void InitLayers( struct Layer_Info *); OBSOLETE OBSOLETE OBSOLETE OBSOLETE OBSOLETE FUNCTION Initialize Layer_Info structure in preparation to use other layer operations on this list of layers. Make the Layers unlocked (open), available to layer operations. INPUTS li - pointer to LayerInfo structure BUGS SEE ALSO NewLayerInfo, DisposeLayerInfo, graphics/layers.h layers.library/InstallClipRegion layers.library/InstallClipRegion NAME InstallClipRegion -- Install clip region in layer SYNOPSIS oldclipregion = InstallClipRegion( l, region ) d0 a0 a1 struct Region *InstallClipRegion( struct Layer *, struct Region *); FUNCTION Installs a transparent Clip region in the layer. All subsequent graphics calls will be clipped to this region. You MUST remember to call InstallClipRegion(l,NULL) before calling DeleteLayer(l) or the Intuition function CloseWindow() if you have installed a non-NULL ClipRegion in l. INPUTS l - pointer to a layer region - pointer to a region RESULTS oldclipregion - The pointer to the previous ClipRegion that was installed. Returns NULL if no previous ClipRegion installed. Note: If the system runs out of memory while computing the resulting ClipRects the LAYERS_CLIPRECTS_LOST bit will be set in l->Flags. BUGS If the system runs out of memory during normal layer operations, the ClipRect list may get swept away and not restored. As soon as there is enough memory and the layer library gets called again the ClipRect list will be rebuilt. SEE ALSO BeginUpdate EndUpdate, graphics/layers.h, graphics/clip.h, graphics/regions.h layers.library/InstallLayerHook layers.library/InstallLayerHook NAME (V36) InstallLayerHook -- safely install a new Layer->BackFill hook. SYNOPSIS oldhook = InstallLayerHook( layer, hook ) d0 a0 a1 struct Hook *InstallLayerHook( struct Layer *, struct Hook *); FUNCTION Installs a new Layer->Backfill Hook, waiting until it is safe to do so. Locks the layer while substituting the new Hook and removing the old one. If a new Hook is not provided, will install the default layer BackFill Hook. INPUTS layer - pointer to the layer in which to install the Backfill Hook. hook - pointer to layer callback Hook which will be called with object == (struct RastPort *) result->RastPort and message == [ (Layer *) layer, (struct Rectangle) bounds, (WORD) offsetx, (WORD) offsety ] This hook should fill the Rectangle in the RastPort with the BackFill pattern appropriate for offset x/y. If this hook pointer is NULL, the function installs the "default" Layers BackFill Hook into this Layer. RESULTS oldhook - pointer to the Layer->BackFill Hook that was previously active. BUGS SEE ALSO graphics/clip.h utility/hooks.h layers.library/LockLayer layers.library/LockLayer NAME LockLayer -- Lock layer to make changes to ClipRects. SYNOPSIS LockLayer( dummy, l ) a0 a1 void LockLayer( LONG, struct Layer *); FUNCTION Make this layer unavailable for other tasks to use. If another task is already using this layer then wait for it to complete and then reserve the layer for your own use. (this function does the same thing as graphics.library/LockLayerRom) Note: if you wish to lock MORE THAN ONE layer at a time, you must call LockLayerInfo() before locking those layers and then call UnlockLayerInfo() when you have finished. This is to prevent system "deadlocks". Further Note: while you hold the lock on a layer, Intuition will block on operations such as windowsizing, dragging, menus, and depth arranging windows in this layer's screen. It is recommended that YOU do not make Intuition function calls while the layer is locked. INPUTS dummy - unused l - pointer to a layer BUGS SEE ALSO UnlockLayer, LockLayerInfo, UnlockLayerInfo, graphics.library/LockLayerRom, graphics/layers.h, graphics/clip.h layers.library/LockLayerInfo layers.library/LockLayerInfo NAME LockLayerInfo -- Lock the LayerInfo structure. SYNOPSIS LockLayerInfo( li ) a0 void LockLayerInfo( struct Layer_Info *); FUNCTION Before doing an operation that requires the LayerInfo structure, make sure that no other task is also using the LayerInfo structure. LockLayerInfo() returns when the LayerInfo belongs to this task. There should be an UnlockLayerInfo for every LockLayerInfo. Note: All layer routines presently LockLayerInfo() when they start up and UnlockLayerInfo() as they exit. Programmers will need to use these Lock/Unlock routines if they wish to do something with the LayerStructure that is not supported by the layer library. INPUTS li - pointer to Layer_Info structure BUGS SEE ALSO UnlockLayerInfo, graphics/layers.h layers.library/LockLayers layers.library/LockLayers NAME LockLayers -- lock all layers from graphics output. SYNOPSIS LockLayers( li ) a0 void LockLayers( struct Layer_Info *); FUNCTION First calls LockLayerInfo() Make all layers in this layer list locked. INPUTS li - pointer to Layer_Info structure BUGS SEE ALSO LockLayer, LockLayerInfo, graphics/layers.h layers.library/MoveLayer layers.library/MoveLayer NAME MoveLayer -- Move layer to new position in BitMap. SYNOPSIS result = MoveLayer( dummy, l, dx, dy ) d0 a0 a1 d0 d1 LONG MoveLayer( LONG, struct Layer *, LONG, LONG); FUNCTION Move this layer to new position in shared BitMap. If any refresh layers become revealed, collect damage and set REFRESH bit in layer Flags. INPUTS dummy - unused l - pointer to a nonbackdrop layer dx - delta to add to current x position dy - delta to add to current y position RETURNS result - TRUE if operation successful FALSE if failed (out of memory) BUGS May not handle (dx,dy) which attempts to move the layer ouside the layer's RastPort->BitMap bounds . SEE ALSO graphics/layers.h, graphics/clip.h layers.library/MoveLayerInFrontOf layers.library/MoveLayerInFrontOf NAME MoveLayerInFrontOf -- Put layer in front of another layer. SYNOPSIS result = MoveLayerInFrontOf( layertomove, targetlayer ) a0 a1 LONG MoveLayerInFrontOf( struct Layer *, struct Layer *); FUNCTION Move this layer in front of target layer, swapping bits in and out of the display with other layers. If this is a refresh layer then collect damage list and set the LAYERREFRESH bit in layer->Flags if redraw required. Note: this operation may generate refresh events in other layers associated with this layer's Layer_Info structure. INPUTS layertomove - pointer to layer which should be moved targetlayer - pointer to target layer in front of which to move layer RESULTS result = TRUE if operation successful FALSE if operation unsuccessful (probably out of memory) BUGS SEE ALSO graphics/layers.h layers.library/MoveSizeLayer layers.library/MoveSizeLayer NAME (V36) MoveSizeLayer -- Position/Size layer SYNOPSIS result = MoveSizeLayer( layer, dx, dy, dw, dh ) d0 a0 d0 d1 d2 d3 LONG MoveSizeLayer( struct Layer *, LONG, LONG, LONG, LONG); FUNCTION Change upperleft and lower right position of Layer. INPUTS dummy - unused l - pointer to a nonbackdrop layer dx,dy - change upper left corner by (dx,dy) dw,dy - change size by (dw,dh) RETURNS result - TRUE if operation successful FALSE if failed (due to out of memory) FALSE if failed (due to illegal layer->bounds) BUGS SEE ALSO graphics/layers.h, graphics/clip.h layers.library/NewLayerInfo layers.library/NewLayerInfo NAME NewLayerInfo -- Allocate and Initialize full Layer_Info structure. SYNOPSIS result = NewLayerInfo() d0 struct Layer_Info *NewLayerInfo( void ); FUNCTION Allocate memory required for full Layer_Info structure. Initialize Layer_Info structure in preparation to use other layer operations on this list of layers. Make the Layer_Info unlocked (open). INPUTS None RESULT result- pointer to Layer_Info structure if successful NULL if not enough memory BUGS SEE ALSO graphics/layers.h layers.library/ScrollLayer layers.library/ScrollLayer NAME ScrollLayer -- Scroll around in a superbitmap, translate coordinates in non-superbitmap layer. SYNOPSIS ScrollLayer( dummy, l, dx, dy ) a0 a1 d0 d1 void ScrollLayer( LONG, struct Layer *, LONG, LONG); FUNCTION For a SuperBitMap Layer: Update the SuperBitMap from the layer display, then copy bits between Layer and SuperBitMap to reposition layer over different portion of SuperBitMap. For nonSuperBitMap layers, all (x,y) pairs are adjusted by the scroll(x,y) value in the layer. To cause (0,0) to actually be drawn at (3,10) use ScrollLayer(-3,-10). This can be useful along with InstallClipRegion to simulate Intuition GZZWindows without the overhead of an extra layer. INPUTS dummy - unused l - pointer to a layer dx - delta to add to current x scroll value dy - delta to add to current y scroll value BUGS May not handle (dx,dy) which attempts to move the layer ouside the layer's SuperBitMap bounds. SEE ALSO graphics/layers.h layers.library/SizeLayer layers.library/SizeLayer NAME SizeLayer -- Change the size of this nonbackdrop layer. SYNOPSIS result = SizeLayer( dummy, l, dx, dy ) d0 a0 a1 d0 d1 LONG SizeLayer( LONG, struct Layer *, LONG, LONG); FUNCTION Change the size of this layer by (dx,dy). The lower right hand corner is extended to make room for the larger layer. If there is SuperBitMap for this layer then copy pixels into or out of the layer depending on whether the layer increases or decreases in size. Collect damage list for those layers that may need to be refreshed if damage occurred. INPUTS dummy - unused l - pointer to a nonbackdrop layer dx - delta to add to current x size dy - delta to add to current y size RESULTS result - TRUE if operation successful FALSE if failed (out of memory) BUGS SEE ALSO graphics/layers.h, graphics/clip.h layers.library/SwapBitsRastPortClipRectayers.library/SwapBitsRastPortClipRect NAME SwapBitsRastPortClipRect -- Swap bits between common bitmap and obscured ClipRect SYNOPSIS SwapBitsRastPortClipRect( rp, cr ) a0 a1 void SwapBitsRastPortClipRect( struct RastPort *, struct ClipRect *); FUNCTION Support routine useful for those that need to do some operations not done by the layer library. Allows programmer to swap the contents of a small BitMap with a subsection of the display. This is accomplished without using extra memory. The bits in the display RastPort are exchanged with the bits in the ClipRect's BitMap. Note: the ClipRect structures which the layer library allocates are actually a little bigger than those described in the graphics/clip.h include file. So be warned that it is not a good idea to have instances of cliprects in your code. INPUTS rp - pointer to rastport cr - pointer to cliprect to swap bits with NOTE Because the blit operation started by this function is done asynchronously, it is imperative that a WaitBlit() be performed before releasing or using the processor to modify any of the associated structures. BUGS SEE ALSO graphics/clip.h, graphics/rastport.h, graphics/clip.h layers.library/ThinLayerInfo layers.library/ThinLayerInfo NAME ThinLayerInfo -- convert 1.1 LayerInfo to 1.0 LayerInfo. OBSOLETE OBSOLETE OBSOLETE OBSOLETE OBSOLETE SYNOPSIS OBSOLETE OBSOLETE OBSOLETE OBSOLETE OBSOLETE ThinLayerInfo( li ) a0 void ThinLayerInfo( struct Layer_Info *); OBSOLETE OBSOLETE OBSOLETE OBSOLETE OBSOLETE FUNCTION return the extra memory needed that was allocated with FattenLayerInfo. This is must be done prior to freeing the Layer_Info structure itself. V1.1 software should be using DisposeLayerInfo. INPUTS li - pointer to LayerInfo structure BUGS SEE ALSO DisposeLayerInfo, FattenLayerInfo, graphics/layers.h layers.library/UnlockLayer layers.library/UnlockLayer NAME UnlockLayer -- Unlock layer and allow graphics routines to use it. SYNOPSIS UnlockLayer( l ) a0 void UnlockLayer( struct Layer *); FUNCTION When finished changing the ClipRects or whatever you were doing with this layer you must call UnlockLayer() to allow other tasks to proceed with graphic output to the layer. INPUTS l - pointer to a layer BUGS SEE ALSO graphics/layers.h, graphics/clip.h layers.library/UnlockLayerInfo layers.library/UnlockLayerInfo NAME UnlockLayerInfo -- Unlock the LayerInfo structure. SYNOPSIS UnlockLayerInfo( li ) a0 void UnlockLayerInfo( struct Layer_Info *); FUNCTION After the operation is complete that required a LockLayerInfo, unlock the LayerInfo structure so that other tasks may affect the layers. INPUTS li - pointer to the Layer_Info structure BUGS SEE ALSO LockLayerInfo, graphics/layers.h layers.library/UnlockLayers layers.library/UnlockLayers NAME UnlockLayers -- Unlock all layers from graphics output. Restart graphics output to layers that have been waiting SYNOPSIS UnlockLayers( li ) a0 void UnlockLayers( struct Layer_Info *); FUNCTION Make all layers in this layer list unlocked. Then call UnlockLayerInfo INPUTS li - pointer to the Layer_Info structure BUGS SEE ALSO LockLayers, UnlockLayer, graphics/layers.h layers.library/UpfrontLayer layers.library/UpfrontLayer NAME UpfrontLayer -- Put layer in front of all other layers. SYNOPSIS result = UpfrontLayer( dummy, l ) d0 a0 a1 LONG UpfrontLayer( LONG, struct Layer *); FUNCTION Move this layer to the most upfront position swapping bits in and out of the display with other layers. If this is a refresh layer then collect damage list and set the LAYERREFRESH bit in layer->Flags if redraw required. By clearing the BACKDROP bit in the layers Flags you may bring a Backdrop layer up to the front of all other layers. Note: this operation may generate refresh events in other layers associated with this layer's Layer_Info structure. INPUTS dummy - unused l - pointer to a nonbackdrop layer RESULTS result - TRUE if operation successful FALSE if operation unsuccessful (probably out of memory) BUGS SEE ALSO graphics/layers.h layers.library/WhichLayer layers.library/WhichLayer NAME WhichLayer -- Which Layer is this point in? SYNOPSIS layer = WhichLayer( li, x, y ) d0 a0 d0 d1 struct Layer *WhichLayer(struct Layer_Info*, WORD, WORD); FUNCTION Starting at the topmost layer check to see if this point (x,y) occurs in this layer. If it does return the pointer to this layer. Return NULL if there is no layer at this point. INPUTS li = pointer to LayerInfo structure (x,y) = coordinate in the BitMap RESULTS layer - pointer to the topmost layer that this point is in NULL if this point is not in a layer SEE ALSO graphics/layers.h