NAME
OpenEngine -- Acquire engine handle
SYNOPSIS
engineHandle = OpenEngine()
struct glyphengine *openengine(void)
FUNCTION
This function establishes a context for access to the bullet
library. This context remains valid until it is closed via
closeengine. each specific context isolates the specification
of the various font attributes from other contexts concurrently
accessing the bullet library. A context can be shared among
different tasks.
RESULT
This function returns an engineHandle, or NULL if for some
reason no engineHandle can be created.
EXAMPLE
BulletBase = OpenLibrary("bullet.library", 0);
if (!BulletBase)
EndGame(ERROR_LibOpen, "bullet.library", 0);
EngineHandle = OpenEngine();
if (!EngineHandle)
EndGame(ERROR_InternalCall, "OpenEngine");
SEE ALSO
closeengine()