NAME
MakeWorkbenchObjectVisibleA -- Change a Workbench window in such a
way as to make a particular icon visible. (V44)
SYNOPSIS
success = MakeWorkbenchObjectVisibleA(name,tags)
D0 A0 A1
bool makeworkbenchobjectvisiblea(strptr name,struct tagitem *tags);
success = MakeWorkbenchObjectVisible(name,...);
bool makeworkbenchobjectvisible(strptr name,...);
FUNCTION
Due to how the scrollers of a Workbench window affect the positions
of the icons inside that window, some icons may not be drawn inside
the bounds of the window. By using MakeWorkbenchObjectVisibleA()
the window scrollers can be made to scroll such a "hidden" icon
into view.
INPUTS
name -- Name of the icon to make visible. Note that the window
the icon resides in must already be open.
tags -- Additional options.
TAGS
No tags are defined yet (V44).
RESULTS
result -- FALSE if the icon in question could not be found,
TRUE otherwise. If FALSE is returned, you can query the error
code using dos.library/ioerr().
EXAMPLE
/* Make the icon for the drawer "SYS:" visible. */
MakeWorkbenchObjectVisible("SYS:",TAG_END);
NOTES
The name of the icon to make visible is interpreted relative
to the current directory of the program to call
MakeWorkbenchObjectVisibleA().
For this function call to succeed, Workbench must be open. This
means that the LoadWB command was executed and the Workbench
screen has been opened.
While the user is dragging icons, no on-screen rendering may
take place. In this state Workbench may refuse to execute the
MakeWorkbenchObjectVisible() call and return an error code instead
(ERROR_OBJECT_IN_USE).
SEE ALSO
dos.library/ioerr